Voice Memos is coming to the Mac. It's the most popular voice recorder on iOS, and now that it syncs via iCloud, you can drag them on Mac into Garageband.
Home, for controlling HomeKit devices, is coming to Mac! Control everything, command with Siri, and monitor video cameras, all from Mac in Mojave.
One of the reasons people choose Apple products is our commitment to security and privacy. Your private data should remain private.
To begin, we protect your information using state of the art hardware and software. This year, we're adding protections about how apps can use that information.
Today, macOS protects contacts, photos, reminder, calendar. Now in Mojave? Camera, microphone, backups, mail database, and any app that you run on the system.
Safari enhancements: last year we added intelligent tracking prevention, to prevent you from being tracked across websites with cookies.
Craig calls out like buttons and share buttons: these can be used to track you whether you click on them or not. This year "We are shutting that down."
If you want to interact with these, you get a notification "do you want to allow facebook.com access to your information?"
Fingerprinting. "data companies are clever and relentless. in addition to cookies, they use fingerprinting. when you browse the web your device can be identified by a unique set of characteristics - its configuration, fonts, and plugins you have installed, and data companies can use this to track you from site to site. In Mojave, we present only built in fonts, simplified system configuration, and it will be harder for data companies to identify and track your device."
We are bringing all these protections to iOS 12 and macOS safari.
Craig invites Ann Thai to the stage to talk about the App Store.
This year, we're turning our attention to the Mac App store. (Cheers!)
the App Store is a trusted place to get apps, and trusting where you get your software from is more important than ever.
Secure software, distributed in 155 countries adds up to a great experience for our customer. So we've redesigned the App Store from the ground up, familiar, but designed to be a first class Mac app. Each week in the Discover tab, there are stories about the stories behind the apps. Karim Morsy and Algoriddim's Djay2 get a mention here.
There's a create tab that helps you focus on tips and tutorials in creative apps. In work, play, and develop tabs, you can see the same design, and you can still browse by categories in the categories tab. There are video previews on the mac app store for the first time, and ratings and reviews are front and center. There's a ratings and reviews API for Mac apps - so people can leave feedback easier than ever.
Office365 is coming to the Mac App store later this year, and Lightroom CC is coming. Panic is bringing Transmit. Barebones is bringing BBEdit. Many more great names to come to the Mac App Store.
We think the Mac App store is going to inspire a whole new generation of apps. Craig is now talking about Metal. Metal allows games to scale from mobile to modern Macs. There are 1 billion Metal enabled devices. To bring the highest GPU performance, we've added support for external GPUs powered by Metal.
A filter in Davinci resolve scales as you add four eGPUs. if you add eGPU to MacBook Pro, the scale is there too. Unity's Book of the Dead, rendered live on a MacBook with an eGPU powering the display on stage. It's rendered live and Craig starts walking through the forest using unified graphics and compute to generate live lighting and post processing effects.
Create ML lets you train machine learning data sets on the Mac you already have. Vision, natural language models, custom data, interactive xcode playgrounds, all done in Swift code. Memrise uses the camera to identify objects and speak them in different languages. What used to take days now takes 18 minutes to train that database. In the past, the model was 90MB, and now it's just 3MB. Models run faster using CoreML 2
You don't have to be an expert to build Metal and CoreML into your app. These technologies are common to Mac and iOS. Every year, people ask, "are you merging iOS and macOS?" Craig answers. "No."
"We love the Mac and macOS because it's explicitly created for Mac hardware. For the ergonomics, for the power." Mac users have access to a rich set of applications that take full advantage of the mac technologies. We also use web technologies like Webkit, and sometimes cross platform games using Metal. All of these platforms enrich the Mac users' experience. We think there's room for one more. Here's a sneak peek at a multi-year project we have going on. It's called iOS.
There are millions of iOS apps out there, and mac users would be pleased to have them on Mac. From day one, iOS and mac OS devices have shared similar foundations. The frameworks are different, porting from one to the other is work. We wanted to make this easier.We've taken key frameworks from iOS and brought them to the mac. We've given them key mac behaviors like understanding the trackpad, the screenresizing, drag and drop. We took apps from iOS and brought them to the Mac using this technology - news, apple books, voice memos, and more. This is coming to you developers next year, so that you can bring your apps to the Mac. In the meantime, we hope you enjoy Home, News, Voice Memos, Apple Books in the Mac.
So that's macOS Mojave. Craig hands it back to Tim.
What a huge update to macOS
iOS12, bringing Siri to any app with Shortcuts, WatchOS with new Siri capabilities, AppleTV with Dolby Atmos and zero-sign-on, "you're going to really love those new aerial screensavers", MacOS Mojave with a completely redesigned app store, dark mode. Available to users in fall, updates to developer betas this morning.
Before we close, we wanted to celebrate you and the amazing work you do, so we went out and talked to some of the most important people in your lives, the ones that know you the best, and we made a short video. and I'd love to run it for you now
"what makes a developer a developer?"
a grandmother on the screen saying, "I don't know how to make an app. I don't understand any of it."
It's the family members of developers talking about them.
Some of them are recounting failures - "she tried really hard on a few apps, and you've never heard of them" "you have to be really okay with waking up to failure, and at the end of a whole bunch of failures is something good"
"It isn't about how much money you have, it's about how many changes you've left behind. And she's going to leave a lot of change behind her."
Tim: "We love the work you do and the impact it has on the world. It inspires all of us at Apple deeply, everyday. on behalf of everyone at Apple, thank you."
"let's have an incredible week together! thank you!" And that's it, Tim is done. Packing up!